I've always been of the opinion that what you do after a tournament is just as important as what you do to prepare for one initially. To give you an idea of what I mean, I'm going to give you a glimpse of what I do in my after action reports and how it helps me to prepare for future events.
First and foremost the results sheet:
Astro 2012 Results
As you can see I scored 9th overall, which is pretty decent considering.
Technically I tied for 7th given the points distribution (several ties in the top 10).
I should be tied for 6th, because somehow the organizer lost my bonus 2
points for handing in my armylist on time, but there's no use in
nitpicking since it wouldn't have won me anything anyway. ;)
So let me give you some examples of what I look at and why.
First of all a general word on how to win RTT style tournaments.
Although as organizers we don't like to use the term "Rogue Trader Tournament" anymore the fact is that the scoring for Mechani-kon and Astro are both loosely based on the original RTT system. That being said you are scored on not only your gameplay but your sportsmanship and appearance as well. Unlike in 'US style' tournaments Appearance and Sportsmanship play a significant portion of your overall score so you have to put alot of thought into it if you want to have a chance at winning.
From my experience as both a player and a tournament organizer I will tell you this:
- All you need to do is break into the top 10. You achieve this by bringing up your averages in all the categories. Typically you have to meet or beat the average in all categories.
- Once you've achieved that it very much is a craps shoot. You have zero control over what opponents you will face and what scenarios you will play. So with a bit of luck the stars will line up and you will have a good chance.
- But it doesn't hurt to setup as much in your favor as you can. ;)
Hard vs Soft Points
- Hard Points are those you have no control
over, namely Gameplay and Sportsmanship. Soft Points are the ones that
you can control, in the case of Astro that is appearance, your armylist
and the bonus for handing in your armylist on time.
- The reason I say gameplay and sportsmanship are scores that you have no control over is because you have zero control over what opponent you will face and on what table. It is too unpredictable to be reliable.
- Once you are
in the top ten 1-2 points can make all the difference so it's important
to get your soft points as high as you possibly can.
scored 33/40 for soft points total. Getting the extra 1 point for a
10/10 for army list is very difficult but it is possible. However there
are a lot more points to gain for appearance.
Now appearance is a
subjective thing, so if you want to significantly improve your score
it's important that you talk with the tournament organizers to see what
it is they look for. I asked them honestly what it was that I could do
to improve my painting for next year and I got honest answers. Now I
know what I have to work on.
I can also get another point fairly easily by building a nicer movement tray.
The law of averages
-I average out all the columns for all of the scores and compare myself to the average score. The way I look at it if you can not at least meet the average score in each category then that category is where you need to focus your effort.
In my case I scored above average in all categories, so I did quite well over all.
Compare yourself to the winner
- compare your individual (not total) results compared to the best overall.
In this case I had significantly higher Sportsmanship and Armylist and we had the same appearance score. It just goes to show how important your gameplay score is at Astro!
But knowing this I know that all I have to do is raise my gameplay score, and then by already having a lead in other categories I don't have to improve it by that much of a margin.
Where am I losing points?
- You need to think about every single category and ask yourself where am I bleeding points? Every point counts in the end and its important to try to get them all!
In my case I noticed I was getting very few of the bonus points at the end of missions.
The one that struck me consistently was losing points for letting my HQ and highest point unit die.
Given that my HQ and highest point unit are geared towards HtH it is very easy to sacrifice them.
I need to play with a tougher HQ and unit
Use my HQ and unit in a manner that doesn't condone sacrificing them. Like making them support units or more shooty.
I need to change my tactics so that I don't feel the need to sacrifice them!